They can make a lot of money, and if that game was even on DS, they could still sell a gazillion copies, so why put out the effort to make it on a next-gen system, when you can do it on Wii?Square Enix decided to kill Final Fantasy Agito XIII and Parasite Eve: The Third Birthday, its games for DoCoMo's next gen cell phones, and put them on PSP, because they were getting to the point where they were heavy 3D games, but they could only sell them in one territory. Do you think that, as game development on mobile phones gets more and more expensive, Buy RS Gold people are going to have to look at ways to sell them globally, and it might affect the market? Well, definitely, but I wonder -- I mean, we all know that that divide between cellphones is not going to change, just because of how unique the Japanese cellphone market is, but I wonder about the iPhone, because the iPhone seems pretty popular here. I mean, I don't see the numbers, but I do see them everywhere. I've seen a lot of people have iPhones that I didn't think would normally have them, and the iPhone is a platform on which games could be made in Japan and then localized to the U.S., no problem.Yeah. It almost seems like an entirely new genre, doesn't it? Yeah, that seems like one way that this can happen. But yeah, I think it's going to be PSP games, and DS games, and whatnot, because yeah, you can't sell those Japanese cellphone games overseas. There are a lot of really good Japanese cellphone games, but they'll never come out in America, because there's no platform for them.And if there's no platform, you can't sell them in Japan and America, and you can only make roughly one third of your potential profits. I mean, roughly obviously, depending on the game, it might make sense only to release it in Japan, period. Sure, sure. Right. But Final Fantasy IV: The After -- which is like a sequel to Final Fantasy IV -Runescape Account- I think would have been really popular in America, but not in its current form. They're going to have to port it to DS or something.
Japan's Media Arts Festival awarded one of its annual Excellence Prizes to Nintendo's Wii Fit. The festival, held in Singapore, acknowledges creative activities and the development of media arts across various categories, including interactive entertainment among various other visual art and media categories.The Wii Fit's use of the Balance Board, the event organizers say, has allowed it to turn physical fitness tests and training into a game. In this way, Wii Fit engages not only the fingers and eyes of the player, but their whole body. It has also broadened the appeal of a device that tends to be thought of as a boys toy, turning it into a family communication tool we can see in it a glimpse of the future of video games.Last year's Excellence Prize -- which brings with it a ¥300,000($3200) cash award -- was given to Hideo Kojima and Metal Gear Solid 4. This year, other jury-submitted titles considered for recognition were as follows where applicable, the individual candidate represents the development team:Aquanaut's Holiday: Hidden Memories (Yoichi Yamaguchi)Bikeware (Shunpei Yasuda)Devil May Cry 4 (Hiroyuki Kobayashi)DS Bungaku Zenshu (Hitoshi Yamagami)levelHead (Julian Oliver)Afrika (Katsumoto Tatsukawa)Daigasso! Band Bros DX (Noriko Kitamura)Dragon Quest IV:RS Gold The Chapters Of The Chosen(Yuji Horii)Dragon Quest V: The Hand Of The Heavenly Bride (Yuji Horii)Knights In The Nightmare (Shinichi Ito)PixelJunk Eden (Dylan Cuthbert)Pokémon Platinum (Takechi Kawachimaru)echochrome (Tatsuya Suzuki)Ryu-ga-gotoku Kenzan (Toshiro Nagoshi)The category's Grand Prize went to the Tenori-On, a musical instrument invented by Electroplankton creator Toshio Iwai. The device, a light board where the lights themselves function as switches, let users control sound visually, and the awards organizers said it is similar to a video game console.